I LOVE THIS GAME SO MUCH FJVLH;GHFS the art, the music, characters, the story, game mechanics, the humour - EVERYTHING (also, Oz, pls, one chance,,.. im begging......)
WOW, that's a bit of a cliffhanger to stop on. Absolutely marvelous work, very professionally done! Haven't flirted with anyone yet since I wanna see who all I can hook up with first, but DAMN this is good so far! It's oozing with style at every corner. Looking forward to more!
hey Tyler here i just beat what was already done and well im in love with it i can't wait to see the full public thing and btw the seen with Mike where we as the player hold him in his little ghost form was absolutely adorable i had freaking cuteness overlord when i saw it it. was so freaking CUTE!!!!
Atlas, cutie, you are literally my number 1 choice of it all, everyone else can wait... I believe in mothman supremacy and wishing I can romance you one day
1. Does what you choose for your appearance at the start of the game affect you stats? And if so what choices affect what?
2. Is there a way to raise, decrease, or change you stats in anyways throughout the game or are they fixed?
3. What exactly is Karma and what does it affect?
BTW this is coming from someone who just started the game so if it is explained later I have not seen it yet. (Sorry in advance for bothering you in case it does get explained later in the game) Also love the game so far! Music, art, characters, and story, all super good in my opinion!
1) So the questions at the start, the whole "What drink is your faverite" and "What is your greatest weakness" all have impacts on your stats, BUT
2)You can change them if you click on start again after loading the game. This will allow you to go into "I want to change gameplay things" and then the option with stats.
3)Karma, which I hope you know by now in 3 months, is something you can spend and gain. Spending karma can be in the form of a few moves through the game, and rerolling your die. Karma can be gained via some moves and by taking a failed roll
Hopefully you either already know this, or I gave you the knowledge :)
This was a really fun experience! The characters are all great, the story isn't afraid to play it goofy, and the writing is competent enough to juggle multiple threads at a time without it being overwhelming. I think the variety of the humour adds a lot, too, having both great visual and dialogue aspects that just hook me right into the silliness of it all. The art direction, much like the story, isn't afraid to let loose and just have fun. I can tell some of these songs are gonna get lodged in my brain whether I want them to or not.
For development's sake, here are a few things that I think the team could focus on that aren't directly related to adding new content:
- There are a few grammatical errors and context slip-ups throughout the game (such as objects being described differently at different points in time—e.g. the flashlight the player gets at the beginning of Chapter 0) that can easily be fixed up with a bit of proofreading.
- I think the way in which the battle mechanics are described could be a little more user-friendly. I, unfortunately, have a slow brain, and I wasn't able to absorb all the battle system's info on a single read-through. Maybe you could allow the player to more easily revisit the explanations in some way as they play? Or, if there is a way to revisit this info, maybe it could be more apparent where to find that info?
- Personally, I found that the beginning of Chapter 0 was pretty jarring to be dropped into. This is a personal thing, but I think adding maybe just a teeny bit more to Chapter 0—whether that be extra time devoted to explaining the setting, the characters, what have you—could go a long way in making the beginning of the story more approachable. Chapters 1 and 2 don't have this issue for me.
- The dice stuff is still a work-in-progress, so I don't expect that aspect of the battle system to be perfect yet. However, I think an extra line or two explaining to the player what the extra dice are, why they should consider using them, etc., would make that feature of the game feel more natural. As it is now, I swapped my dice once and never thought about it again (I was on the regular difficulty).
These are all more nitpicks than anything, but I figured it might help guide the development of the game! I'm definitely excited to see where this game goes in the future! You all have something really special here, and from what I've seen of the writing, the art, and, really, everything, this project is in good hands.
(god I need to learn how to properly end reviews without filling them with sap)
I thought I might've posted this question before, but are there instructions on how to get to chapter select? I played before on a different device but now I'd like to resume the game where I last was on my new device. (Android) Thank you.
I haven't played in a while but last time I played there wasn't really any choice to romancing the love interests, has that changed or is that something that won't be in the VN? I really hope Atlas is romanceable. Besides that question, this VN is really good and high quality! Looking forward to catching up on what I've missed!
there will be romance options, we're just trying to make the romancing build a bit more slowly, there's basically only one event that could be romantic at the moment other than the hangouts which are more at the friend level
No complaints so far btw, only issue i've had is sometimes ui is a bit to small on mobile, and when i exit the app and return its just a black screen and i have fully close and restart the app. great game otherwise!
yo, i just wanted to say that the website dailyghostwatch (added as a joke?) that is linked from one of the pictures up top is marked as maliscious by multiple software and when i opened it it linked to a bunch of probably bad sites before linking to jeep. There's a lot of php code and idk if this was intended.
We have 2 dilfs that give me 2 different kinds of daddy issues, a pathetic 'old' man, a scrunkly who never gets his beauty sleep, a dumbass genius, a dumbass dumbass, and a dumbass dumbass who's also a god. They are so close to perfection and all they need to do is be real :(
How to get X rank on every boss: A combat guide on a visual novel game by Aqua/Clover (call me either :3)
Each boss fought in this guide was accessed through the boss selection menu. This can be accessed from the main menu by selecting Start and then the "Send me to the Fights!" dialogue option. I say this because if for some reason there are any differences between the boss fights in the full game and the ones in the selection menu, these strategies may not work.
Everything I say here is not absolute. These strategies are not the only way to get X rank, nor are my recommendations, but this is just how I got X rank personally. I know this may seem obvious, but I want to be clear that you don't need to min-max a visual novel's combat system to enjoy it.
Set-up and optional cheesy stuff
You may want to re-spec your player character to better fit the role they'll play in the strategies. My main stats are Brains and Charm. If you are interested, here is how you get my build. First open the start menu and select "I want to change some gameplay things." Then select "I want to redo my stats!" Now for the questionnaire select the following options: "It's less about the drink and more about the presentation." "I've got noodle arms..." "Taking the necessary precautions to prevent my mirror doppelganger from replacing me at night." "I'm never afraid to ask questions." "Wandering around town!" and finally "A ghost!" These answers will give you a stat layout of -2 Brawns, +3 Brains, +1 Hustle, 0 Guts, +2 Charm, and -1 Occult. There is one more optional step: Using the Lemon Squeezy dice. They are the easiest dice in the game and will drastically increase your chances of an X rank, but I DON'T RECOMMEND USING THEM because it's less fun. Another thing that I DO NOT RECOMMEND but is available for those who don't care is that any and every scripted attack can be rerolled by going back in dialogue on any dialogue after the dice gui disappears but before the dialogue ends; in the same line of thinking you can use the back button after seeing the damage of a non-scripted attack to decide if you want to use Karma to reroll. A final tip I don't consider cheese is when your super close to winning you can exhaust your party members or even let them die in order to conserve turns as it won't matter if you win before you're punished.
Base game bosses
Madhouse: Your most important party members are Jamie and Atlas. Jamie's Spirit Blaze is infinitely better than their Skull Cracker and it will be your main dps. Whenever you have 3 or more stamina you'll usually be using this move. Atlas main role is to spam Lore Dump and lock Madhouse from ever getting a turn unless you want him to. After using Lore Dump the strategy becomes pretty loose. MC should only really use Focus and Cheer (on Jamie) but if you make a mistake you can use Heart Out to stall an extra turn. You should be using your extra turns from Lore Dump to restabilize your resources or set up a powerful attack. Stalling forever with Atlas is an effective strategy but it wastes to many turns. In order to achieve X rank you should make use of Taro's Tuna Defender to tank attacks whenever you feel comfortable. Taro's only other use is to use Pounce to restabilize your stamina economy. Don't be afraid to use Cheer on Jamie even if they are at max HP.
Mr. Walker: The strategy for this boss is much simpler. Your first goal should be to murderlate Mr. Walker. August can easily do this with Onslaught. Once Mr. Walker is down, Lantern will waste it's turn healing him. Whenever Mr. Walker gets up, use August to get him back down. In order to keep August's stamina stable, whenever Mr. Walker is revived and August can't use Onslaught without exhausting, use Sleight of Crowbar as a budget option, or if Mr. Walker is low enough you can use Bite Back. Keep in mind Bite Back only activates once even if Mr. Walker attacks more than once. Oz is your main attack against Lantern. Use Silver Stab and use your Karma frivolously in order to proc his 11+ effect. You should use Bandage Wounds if you are out of Karma even if everyone is full HP because the effect is so potent. Since Oz will almost always be focused on Lantern and August is focused on Mr. Walker, MC's job is clean-up. MC should take action in these scenarios: in order to keep stamina levels stable, in order to finish off Mr. Walker and conserve August's stamina, and finally if you are confident you can squeeze in an extra attack against lantern without consequence. Usually you want to use an Sleight of Crowbar or Focus. If you make a drastic mistake, stall for energy using Glare and/or Howl.
Madhouse vs. Jamie: This strategy is a loop of moves, and the loop should rarely ever be broken. Use your better judgement before differing from the cycle; use only Cheer Madhouse or Idle only when out of Karma if so. Here is the gameplay loop: Kinesis, Not The Face, Noxious Fist, Heckle, Not The Face. Generally, don't break this loop even to heal Madhouse the first time because you can probably pass the Fright For Your Life! check if you've been conserving your Karma. I recommend also using Karma to succeed the Silver Grasp check if need be. Once Jamie is on his last life and is low enough, you might want to exhaust Madhouse for an extra Kinesis if you know it will win you the battle in order to save turns and guarantee X rank.
EX Bosses
Madhouse EX: The same strategy for Madhouse works here as well, albeit it is less forgiving. Consider using Taro's Tuna Defender to get her under 5 hp and buff Pounce if you are feeling anxious about getting the X rank in time.
Madlas EX: The Madhouse strat works here as well, but you can only use Taro's Tuna Defender to tank hits. This means waste as little turns as possible on the defensive. Taro's Jeer is effective at keeping Madlas EX's attacks at bay. MC should spam cheer on Jamie who should spam Spirit Blaze.
Mist(er)walker EX: I actually consider Mistwalker EX to be easier than Mr. Walker because you have Jamie. MC is almost entirely useless in this battle and is only good to balance the stamina economy. Other than that use August on Mr. Walker, Oz on Lantern, and Spam Spirit Blaze with Jamie as it hits all targets. Prioritize using Jamie's attacks before others so that Jamie isn't wasting any stamina. You should probably reset the boss if Jamie's Spirit Blaze + August's Onslaught does not down Mr. Walker in the first round before Mr. Walker attacks.
Jamie EX: Literally the exact same move loop again works here, but this time there's no MC who was borderline useless in the first place. DO NOT DEVIATE FROM THE ATTACK LOOP IN ORDER TO GET A GUARANTEED WIN.
Robo-Atlas: Once again Jamie shines as an excellent attacker. Jamie should spam Hellhound Hurricane this time however. Start off the battle with Sabotage and then Inescapable Flex. The order is important so Atlas regenerates stamina. RESET IF YOU FAIL IN THE BEGGINING SEQUENCE as using Karma raises Robo-Atlas' difficulty and failing the move is detrimental. In this fight, most of the characters are actually useful for a reason or another. Prioritize attacks with Jamie so they can get to regenerating stamina faster. This fight is actually very forgiving because Jamie, Atlas, and August all have a stalling move allowing the other's to regenerate stamina; Jamie's even costs Karma which allows it to be used back to back if you really mess up. Though you should prioritize Jamie's Hellhound Hurricane, if you want to finish Robo-Atlas in a timely manner, you should use KinesisOmega beforehand. MC is useful for the move Jersey Tango which is a multifaceted high damage move and a better focus. August is mostly useful because he is used in Hellhound Hurricane, but his other use is to stall for stamina with Howl and if worst comes to worst Bite Back.
Also Madhouse and Oz are both incredibly attractive for entirely opposite reasons lol let me date them already... PLEASE PLEASE PLEASE PLEASE PLEASE PLEEEEASE!!!
You can also get X rank in both Madhouse vs Jamie if you lose, or at least I think so. The screen will say 'Jaime Turn Count' instead of just 'Turn Count'. In this case I think spamming Heckle is a good choice. The difficulty raises every time you succeed so eventually you will fail, and when you do Jaime attacks immediately. Madhouse should fail every saving roll here because of the difficulty and get his shit rocked.
Also a few side notes:
- Taro's Tuna Defender and Pounce synergies extremely well, and should be used as an opener-finisher combo. You should focus on Jamie and Atlas until both Taro and Madhouse are low on health.
- Robo-Atlas alternates his Guts stat between +3 and -2. Focus your attacks on even turns.
- August also has another use in Robo-Atlas, which is that he can deal heavy damage with little stamina if you use Parental Magic and then Onslaught. If things go right, combining that with Kinesis Omega on the first 3 turns should bring Robo-Atlas down to half his health by the time he gets to attack. Do notice though that this combo is unstable, depending entirely on Robo-Atlas Guts .And if you're on Demon difficulty, this would be hard to pull off, so using Jaime's Inescapable Flex beforehand should help with this.
Lovely addition TMD111!!! Taro's power is potent, but it's not reliable enough for a consistent X rank. Of course any time you've already gotten Taro into low hp for the extra damage do use it but do not rely on it for consistency. Unrelated side note which monster are you gonna go for?
I loved this game so much. I need Mike Madhouse to be in MY house so I can kiss him daily. Dirty wet dogwater of a man I need him.
Only thing I had a problem game wise was the text and reading it. Loved the thought behind it but sometimes the flashing, glitching, and wiggly moving text made it hard to read.
Wish there was a feature to have the option to switch it off along with flashing. Having accessible features added would be super cool.
But, dogwater slimeball man keeps me going. I've replayed this game three times just to see that slimy disgrace.
Can't wait to see more OUGHH. So excited! I NEED HIM. GIVE ME THAT HORRENDOUS SORBET DISASTER.
THIS GAME WAS SO AWESOME! i will definitely be playing this again when the next update comes out! i was so shocked when the mothman came during my dream lol! awesome work though :)
Hey! I'm so happy to see the next update, but I am having some problems. The models of each character appear okay for a bit, but after a few minutes any new assets that appear, like character models or the background or special scenes like Madhouse hugging Robyn, are just a white box instead. The only way I can fix this is closing the game and reopening, then selecting Start on the menu and choosing the chapter and section I was on. However, for the madhouse hug scene, I never have gotten to see what it looks like, mainly because although leaving the game does act as a temporary fix, after a bit more of playing the game, the assets begin to stop loading again. Therefore, when I reach the hug scene, the assets have stopped loading by that point and I just get a white box every time. I wish this would get fixed because it really messes up the experience. I'm playing the Android version of the game, if that helps any. Please, PLEASE fix this at some point!
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I LOVE THIS GAME SO MUCH FJVLH;GHFS the art, the music, characters, the story, game mechanics, the humour - EVERYTHING (also, Oz, pls, one chance,,.. im begging......)
Also is there any way I could support this without a direct donation? I'd still like to support this but I can't donate
Is development still being worked on? I noticed the last log was about 4 months ago
If you look at their devlog post dates you'll see there's been much longer gaps in devlog posts than 4 months
WOW, that's a bit of a cliffhanger to stop on. Absolutely marvelous work, very professionally done! Haven't flirted with anyone yet since I wanna see who all I can hook up with first, but DAMN this is good so far! It's oozing with style at every corner. Looking forward to more!
Hmmmm...I wonder if the Beast of Bray Road will make an appearance....
I LOVE THIS, THIS IS MY NEXT OBSESSION!
(I kinda wanna kiss Atlas....)
Real
Its already one of my favorite VNs
who doesnt
You sir... You get me.
hey Tyler here i just beat what was already done and well im in love with it i can't wait to see the full public thing and btw the seen with Mike where we as the player hold him in his little ghost form was absolutely adorable i had freaking cuteness overlord when i saw it it. was so freaking CUTE!!!!
Honestly, take ur time, but I. NEED. MORE.
Same
Okay so.
The game is really cool! The characters are great, the music is awesome, the fight system is pretty cool,
I love it! Even tho it's still WIP, im waiting for the next update, and i WILL FREAKIN PLAY THIS WITH EVERY SINGLE POSSIBILITIES ONCE ITS OUT.
Great work :D
(Also the mothman is pretty cute... I MEAN-)
Stay safe! The game is great!
(oh gosh that was an horrible way to say it...)
so are we gonna get more updates soon?
its a good game but im havin an issue
everytime i open the game it crashes n doesnt allow me to reopen the game unless i redownload it :/
holyyy moly im in love
i seriously love this game sm ghehehe
I (personally) can't get past the question about what cryptid I'd be. It keeps crashing when I select and option.
Atlas, cutie, you are literally my number 1 choice of it all, everyone else can wait... I believe in mothman supremacy and wishing I can romance you one day
Before being about multi dimensional/trauma/multiverse/possible depression , It's also a dating game
And atlas will be romancable :3
I fr love madhouse mike
Oz, Atticus (Who in the chapter choose) and Atlas are the best boys at this game!!!! I wish I could embrace them all😭😭😭😭😭😭❤❤❤❤❤❤❤
Actually relatable bro
YES YES YES YES
YES YES YES YES
YES YES YES YES
YES YES YES YES
YES YES YES YES
YES YES YES YES
The game is absolutely a great game but i keep crashing on the thursday fight on mobile
I am shocked how this is one of the best vn/games I have ever played even the trailer is great .it's like an RPG,vn and a dating game all in together
Yep🎀🎀🎀
3 Quick Questions:
1. Does what you choose for your appearance at the start of the game affect you stats? And if so what choices affect what?
2. Is there a way to raise, decrease, or change you stats in anyways throughout the game or are they fixed?
3. What exactly is Karma and what does it affect?
BTW this is coming from someone who just started the game so if it is explained later I have not seen it yet. (Sorry in advance for bothering you in case it does get explained later in the game) Also love the game so far! Music, art, characters, and story, all super good in my opinion!
1) So the questions at the start, the whole "What drink is your faverite" and "What is your greatest weakness" all have impacts on your stats, BUT
2)You can change them if you click on start again after loading the game. This will allow you to go into "I want to change gameplay things" and then the option with stats.
3)Karma, which I hope you know by now in 3 months, is something you can spend and gain. Spending karma can be in the form of a few moves through the game, and rerolling your die. Karma can be gained via some moves and by taking a failed roll
Hopefully you either already know this, or I gave you the knowledge :)
Spent whole day playing! Mike and Oz are my absolute favourites :) waiting for updates!
It sometimes lags and crashes on android. Pls look into it. Thankyou
completely out of hand but thanks for following back ig
This was a really fun experience! The characters are all great, the story isn't afraid to play it goofy, and the writing is competent enough to juggle multiple threads at a time without it being overwhelming. I think the variety of the humour adds a lot, too, having both great visual and dialogue aspects that just hook me right into the silliness of it all. The art direction, much like the story, isn't afraid to let loose and just have fun. I can tell some of these songs are gonna get lodged in my brain whether I want them to or not.
For development's sake, here are a few things that I think the team could focus on that aren't directly related to adding new content:
- There are a few grammatical errors and context slip-ups throughout the game (such as objects being described differently at different points in time—e.g. the flashlight the player gets at the beginning of Chapter 0) that can easily be fixed up with a bit of proofreading.
- I think the way in which the battle mechanics are described could be a little more user-friendly. I, unfortunately, have a slow brain, and I wasn't able to absorb all the battle system's info on a single read-through. Maybe you could allow the player to more easily revisit the explanations in some way as they play? Or, if there is a way to revisit this info, maybe it could be more apparent where to find that info?
- Personally, I found that the beginning of Chapter 0 was pretty jarring to be dropped into. This is a personal thing, but I think adding maybe just a teeny bit more to Chapter 0—whether that be extra time devoted to explaining the setting, the characters, what have you—could go a long way in making the beginning of the story more approachable. Chapters 1 and 2 don't have this issue for me.
- The dice stuff is still a work-in-progress, so I don't expect that aspect of the battle system to be perfect yet. However, I think an extra line or two explaining to the player what the extra dice are, why they should consider using them, etc., would make that feature of the game feel more natural. As it is now, I swapped my dice once and never thought about it again (I was on the regular difficulty).
These are all more nitpicks than anything, but I figured it might help guide the development of the game! I'm definitely excited to see where this game goes in the future! You all have something really special here, and from what I've seen of the writing, the art, and, really, everything, this project is in good hands.
(god I need to learn how to properly end reviews without filling them with sap)
I thought I might've posted this question before, but are there instructions on how to get to chapter select? I played before on a different device but now I'd like to resume the game where I last was on my new device. (Android) Thank you.
I haven't played in a while but last time I played there wasn't really any choice to romancing the love interests, has that changed or is that something that won't be in the VN? I really hope Atlas is romanceable. Besides that question, this VN is really good and high quality! Looking forward to catching up on what I've missed!
there will be romance options, we're just trying to make the romancing build a bit more slowly, there's basically only one event that could be romantic at the moment other than the hangouts which are more at the friend level
whens the next update? jamie is my favorite so far!
personally i love august butttttt jamie was 100% my second choice lmao!!
ikr! i can't wait for more!
SAMEEEE i played the whole game in one night but now I'm wishing i paced myself a bit lmao
Atlas is too precious i cant TuT
No complaints so far btw, only issue i've had is sometimes ui is a bit to small on mobile, and when i exit the app and return its just a black screen and i have fully close and restart the app. great game otherwise!
I wish he had a hangout :(
yo, i just wanted to say that the website dailyghostwatch (added as a joke?) that is linked from one of the pictures up top is marked as maliscious by multiple software and when i opened it it linked to a bunch of probably bad sites before linking to jeep. There's a lot of php code and idk if this was intended.
Why are all the men in this vn so good I wanna date them all :(
We have 2 dilfs that give me 2 different kinds of daddy issues, a pathetic 'old' man, a scrunkly who never gets his beauty sleep, a dumbass genius, a dumbass dumbass, and a dumbass dumbass who's also a god. They are so close to perfection and all they need to do is be real :(
mood
Does this VN contain NSFW?
I'm pretty sure there isn't an NSFW in the current version
it's not and it WONT be.
...There's minors out there!
i wish :(
May I ask for whom thou are wishing this upon?
:3
How to get X rank on every boss: A combat guide on a visual novel game by Aqua/Clover (call me either :3)
Each boss fought in this guide was accessed through the boss selection menu. This can be accessed from the main menu by selecting Start and then the "Send me to the Fights!" dialogue option. I say this because if for some reason there are any differences between the boss fights in the full game and the ones in the selection menu, these strategies may not work.
Everything I say here is not absolute. These strategies are not the only way to get X rank, nor are my recommendations, but this is just how I got X rank personally. I know this may seem obvious, but I want to be clear that you don't need to min-max a visual novel's combat system to enjoy it.
Set-up and optional cheesy stuff
You may want to re-spec your player character to better fit the role they'll play in the strategies. My main stats are Brains and Charm. If you are interested, here is how you get my build. First open the start menu and select "I want to change some gameplay things." Then select "I want to redo my stats!" Now for the questionnaire select the following options: "It's less about the drink and more about the presentation." "I've got noodle arms..." "Taking the necessary precautions to prevent my mirror doppelganger from replacing me at night." "I'm never afraid to ask questions." "Wandering around town!" and finally "A ghost!" These answers will give you a stat layout of -2 Brawns, +3 Brains, +1 Hustle, 0 Guts, +2 Charm, and -1 Occult. There is one more optional step: Using the Lemon Squeezy dice. They are the easiest dice in the game and will drastically increase your chances of an X rank, but I DON'T RECOMMEND USING THEM because it's less fun. Another thing that I DO NOT RECOMMEND but is available for those who don't care is that any and every scripted attack can be rerolled by going back in dialogue on any dialogue after the dice gui disappears but before the dialogue ends; in the same line of thinking you can use the back button after seeing the damage of a non-scripted attack to decide if you want to use Karma to reroll. A final tip I don't consider cheese is when your super close to winning you can exhaust your party members or even let them die in order to conserve turns as it won't matter if you win before you're punished.
Base game bosses
Madhouse: Your most important party members are Jamie and Atlas. Jamie's Spirit Blaze is infinitely better than their Skull Cracker and it will be your main dps. Whenever you have 3 or more stamina you'll usually be using this move. Atlas main role is to spam Lore Dump and lock Madhouse from ever getting a turn unless you want him to. After using Lore Dump the strategy becomes pretty loose. MC should only really use Focus and Cheer (on Jamie) but if you make a mistake you can use Heart Out to stall an extra turn. You should be using your extra turns from Lore Dump to restabilize your resources or set up a powerful attack. Stalling forever with Atlas is an effective strategy but it wastes to many turns. In order to achieve X rank you should make use of Taro's Tuna Defender to tank attacks whenever you feel comfortable. Taro's only other use is to use Pounce to restabilize your stamina economy. Don't be afraid to use Cheer on Jamie even if they are at max HP.
Mr. Walker: The strategy for this boss is much simpler. Your first goal should be to murderlate Mr. Walker. August can easily do this with Onslaught. Once Mr. Walker is down, Lantern will waste it's turn healing him. Whenever Mr. Walker gets up, use August to get him back down. In order to keep August's stamina stable, whenever Mr. Walker is revived and August can't use Onslaught without exhausting, use Sleight of Crowbar as a budget option, or if Mr. Walker is low enough you can use Bite Back. Keep in mind Bite Back only activates once even if Mr. Walker attacks more than once. Oz is your main attack against Lantern. Use Silver Stab and use your Karma frivolously in order to proc his 11+ effect. You should use Bandage Wounds if you are out of Karma even if everyone is full HP because the effect is so potent. Since Oz will almost always be focused on Lantern and August is focused on Mr. Walker, MC's job is clean-up. MC should take action in these scenarios: in order to keep stamina levels stable, in order to finish off Mr. Walker and conserve August's stamina, and finally if you are confident you can squeeze in an extra attack against lantern without consequence. Usually you want to use an Sleight of Crowbar or Focus. If you make a drastic mistake, stall for energy using Glare and/or Howl.
Madhouse vs. Jamie: This strategy is a loop of moves, and the loop should rarely ever be broken. Use your better judgement before differing from the cycle; use only Cheer Madhouse or Idle only when out of Karma if so. Here is the gameplay loop: Kinesis, Not The Face, Noxious Fist, Heckle, Not The Face. Generally, don't break this loop even to heal Madhouse the first time because you can probably pass the Fright For Your Life! check if you've been conserving your Karma. I recommend also using Karma to succeed the Silver Grasp check if need be. Once Jamie is on his last life and is low enough, you might want to exhaust Madhouse for an extra Kinesis if you know it will win you the battle in order to save turns and guarantee X rank.
EX Bosses
Madhouse EX: The same strategy for Madhouse works here as well, albeit it is less forgiving. Consider using Taro's Tuna Defender to get her under 5 hp and buff Pounce if you are feeling anxious about getting the X rank in time.
Madlas EX: The Madhouse strat works here as well, but you can only use Taro's Tuna Defender to tank hits. This means waste as little turns as possible on the defensive. Taro's Jeer is effective at keeping Madlas EX's attacks at bay. MC should spam cheer on Jamie who should spam Spirit Blaze.
Mist(er)walker EX: I actually consider Mistwalker EX to be easier than Mr. Walker because you have Jamie. MC is almost entirely useless in this battle and is only good to balance the stamina economy. Other than that use August on Mr. Walker, Oz on Lantern, and Spam Spirit Blaze with Jamie as it hits all targets. Prioritize using Jamie's attacks before others so that Jamie isn't wasting any stamina. You should probably reset the boss if Jamie's Spirit Blaze + August's Onslaught does not down Mr. Walker in the first round before Mr. Walker attacks.
Jamie EX: Literally the exact same move loop again works here, but this time there's no MC who was borderline useless in the first place. DO NOT DEVIATE FROM THE ATTACK LOOP IN ORDER TO GET A GUARANTEED WIN.
Robo-Atlas: Once again Jamie shines as an excellent attacker. Jamie should spam Hellhound Hurricane this time however. Start off the battle with Sabotage and then Inescapable Flex. The order is important so Atlas regenerates stamina. RESET IF YOU FAIL IN THE BEGGINING SEQUENCE as using Karma raises Robo-Atlas' difficulty and failing the move is detrimental. In this fight, most of the characters are actually useful for a reason or another. Prioritize attacks with Jamie so they can get to regenerating stamina faster. This fight is actually very forgiving because Jamie, Atlas, and August all have a stalling move allowing the other's to regenerate stamina; Jamie's even costs Karma which allows it to be used back to back if you really mess up. Though you should prioritize Jamie's Hellhound Hurricane, if you want to finish Robo-Atlas in a timely manner, you should use KinesisOmega beforehand. MC is useful for the move Jersey Tango which is a multifaceted high damage move and a better focus. August is mostly useful because he is used in Hellhound Hurricane, but his other use is to stall for stamina with Howl and if worst comes to worst Bite Back.
Also Madhouse and Oz are both incredibly attractive for entirely opposite reasons lol let me date them already... PLEASE PLEASE PLEASE PLEASE PLEASE PLEEEEASE!!!
You can also get X rank in both Madhouse vs Jamie if you lose, or at least I think so. The screen will say 'Jaime Turn Count' instead of just 'Turn Count'. In this case I think spamming Heckle is a good choice. The difficulty raises every time you succeed so eventually you will fail, and when you do Jaime attacks immediately. Madhouse should fail every saving roll here because of the difficulty and get his shit rocked.
Also a few side notes:
- Taro's Tuna Defender and Pounce synergies extremely well, and should be used as an opener-finisher combo. You should focus on Jamie and Atlas until both Taro and Madhouse are low on health.
- Robo-Atlas alternates his Guts stat between +3 and -2. Focus your attacks on even turns.
- August also has another use in Robo-Atlas, which is that he can deal heavy damage with little stamina if you use Parental Magic and then Onslaught. If things go right, combining that with Kinesis Omega on the first 3 turns should bring Robo-Atlas down to half his health by the time he gets to attack. Do notice though that this combo is unstable, depending entirely on Robo-Atlas Guts .And if you're on Demon difficulty, this would be hard to pull off, so using Jaime's Inescapable Flex beforehand should help with this.
-Murderlate.
Lovely addition TMD111!!! Taro's power is potent, but it's not reliable enough for a consistent X rank. Of course any time you've already gotten Taro into low hp for the extra damage do use it but do not rely on it for consistency. Unrelated side note which monster are you gonna go for?
Hmm I'm not sure what 'going for' here means but I'm gonna go with August anyway.
going for as in who will you romance lol
When do I get to date
i wanna hug atlas untill he explose (i love him). also im waiting for the next update :3
I loved this game so much. I need Mike Madhouse to be in MY house so I can kiss him daily. Dirty wet dogwater of a man I need him.
Only thing I had a problem game wise was the text and reading it. Loved the thought behind it but sometimes the flashing, glitching, and wiggly moving text made it hard to read.
Wish there was a feature to have the option to switch it off along with flashing. Having accessible features added would be super cool.
But, dogwater slimeball man keeps me going. I've replayed this game three times just to see that slimy disgrace.
Can't wait to see more OUGHH. So excited! I NEED HIM. GIVE ME THAT HORRENDOUS SORBET DISASTER.
Let me date the goatmommy goatdamn it
THIS GAME WAS SO AWESOME! i will definitely be playing this again when the next update comes out! i was so shocked when the mothman came during my dream lol! awesome work though :)
Hey! I'm so happy to see the next update, but I am having some problems. The models of each character appear okay for a bit, but after a few minutes any new assets that appear, like character models or the background or special scenes like Madhouse hugging Robyn, are just a white box instead. The only way I can fix this is closing the game and reopening, then selecting Start on the menu and choosing the chapter and section I was on. However, for the madhouse hug scene, I never have gotten to see what it looks like, mainly because although leaving the game does act as a temporary fix, after a bit more of playing the game, the assets begin to stop loading again. Therefore, when I reach the hug scene, the assets have stopped loading by that point and I just get a white box every time. I wish this would get fixed because it really messes up the experience. I'm playing the Android version of the game, if that helps any. Please, PLEASE fix this at some point!
Will we be able to date Lex?
I hope so
Unfortunately, i don't think he will.
Lex is not a MAIN character, and for example madhouse was not supposed to be romancable after...
There's still a chance for Lex tho, but if he's not...
Would be funny if... Someone... Made a mod loader...
i cant figure out how to get on the game